# Changelog

Version history and release notes for EL\_EVENTS.

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### v1.0.0 - Initial Release

#### Event System

* 4 event types: Airdrop, Hotzone, Convoy, Treasure Hunt
* Weighted random reward system
* Configurable locations per event type
* Automatic event expiry with configurable durations

#### Airdrop

* Military crate prop with flare and smoke effects
* Safe cracking mechanic with animation and progress bar
* Death and movement cancellation during cracking
* Server-side claim validation with distance check

#### Hotzone

* Circular zone with radius blip
* 8 particle effects marking zone boundary
* Tick-based reward system with configurable interval
* Server-side player tracking and distance verification
* Screen effects while inside zone
* Auto-remove disconnected players

#### Convoy

* Single cargo vehicle with NPC driver
* Optional armed passengers (fillAllSeats)
* Waypoint-based route following
* Provoke system: neutral until attacked
* Health tracking: engine + body + total
* Stuck detection and auto-recovery
* Speed and mass increase when provoked
* All settings configurable (health, speed, mass, NPC stats)

#### Treasure Hunt

* Server-side signal calculation (cheat-proof)
* Actual coordinates never sent to client
* Signal strength HUD (0-100%)
* Cardinal direction hints (N/S/E/W)
* Periodic search area shrinking
* Server-validated dig permission
* Dig animation with particle effects and progress bar

#### Admin Panel

* Modern NUI with 4 tabs
* Quick launch for all event types
* Active event list with live timers
* Stop individual events or all at once
* Scheduler configuration
* Event history from database
* Settings toggles

#### Dashboard

* Lightweight HUD (no focus capture)
* Shows all active events with timers
* Color-coded by event type
* GPS waypoint navigation
* Auto-show on new events
* Auto-refresh every 5 seconds

#### Backend

* QBCore, ESX, and Standalone support
* Auto framework detection
* oxmysql database integration
* Event history and daily statistics tables
* Discord webhook logging
* Automatic event scheduler

#### Language

* Full multi-language support
* English and Turkish built-in
* Translate() function on client and server
* Easy to add new languages
* All player-facing text translatable

#### Security

* Server-side treasure coordinates
* Server-side signal calculation
* Server-side dig permission
* Distance checks on all claims
* Health tracking for convoy damage
* Anti-duplicate claim protection
* Cheat detection logging


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